Let’s play with the Katana SDK

Hi everyone, I’ve been asked about how to compile a program for the Dreamcast using the official SEGA Katana SDK so I decided to clean up my “sample” Katana project and ship as is. With it you can start playing with the official SEGA libraries and try out your skills. This small project gathers some…Continue readingLet’s play with the Katana SDK

Last, but not least: new version of GDROM Explorer

Hi everyone, After a long period of inactivity on my blog, I am finally ready to release a new version of the GDROM Explorer. I spent a lot of time refactoring my code so that new file formats can be easily supported. As of today, this new version supports the .GDI, .ISO, and .BIN image…Continue readingLast, but not least: new version of GDROM Explorer

No news, good news!

It has been a while since I had an occasion to post any updates! Well, I didn’t have so much time lately and sometimes I have to put my projects appart. September is the start of the scool year, the time to return to work… But it is also the perfect time to comeback with…Continue readingNo news, good news!

GDI Explorer v1.4 and what next

So far, I have been working on a newer version of GDI Explorer. At first, I had said that I would fix bugs related to the gdi files which contain some tabulation caracters. Little by little, I saw that many had to be fixed up, especially in the code in charge of reading the path…Continue readingGDI Explorer v1.4 and what next