Heads up about GD over ethernet

Hi there,

As you know I’ve been trying to make a loader (using dcload-ip) that would allow you to boot games over ethernet. After unsuccessful attempts trying to make the CDDA working correctly, due to some obvious timing reasons (software isn’t as fast as the real hardware!), I have convinced myself that the hardware approach is the only one good solution.
Booting games over network looks good on the paper but in the real life it can be a nightmare: random crashes with no real way to debug, texture clipping, lags…. For those that want to give a try to such solution, the best you can do is to test Marcus Comstedt’s “dc-virt” project. “dc-virt” is basically an extension of dcload-ip that transferts the gd-rom system calls over ethernet. Those calls are then caught by the server part that emulates the system calls and