A few months ago, I made a video of my GDRom bootloader, booting a Windows CE game from the IP screen.
As you may guess, it was the first part of my GDLan bootloader. Once you can boot retail game from your program, the only thing you have to do is redirect dreamcast’s syscalls. Perhaps it is the harddest part!
Lately, my school project and my part time job keep me really busy. At least, I’m determined to release one first version of my GDLan bootloader. After that, if I don’t have enought time to improve it, I think I will release my source code to the Dreamcast community.
Some words about the GDLan Loader’ development: at first I wanted to use the SEGA KATANA SDK but even in the latest leaked version (r11-beta), there is no way to make the BBA working with net librairies. So I decided to develop under KOS which has a functionnal BBA driver.
I’ll try my best to release some working videos of my GDLan loader soon.