In the meanwhile…

As many of you have asked for VGA/60hz patch for all the other language specific versions of Resident Evil: Code Veronica, here they come! Yesterday I decided to work on that but I spent most of my time writing makefiles so that one make command creates all the bin, ppf and nfo files for each language (english, french, dutch and spanish). To be honest, I hate makefiles, specially on the Windows platform (I’m using the official SEGA SDK to compile my patches… Don’t ask me why :). I’m used to have all the linux tools handy so when I work on Windows it is frustuating; no sed, no grep, no simple way to manipulate strings, etc. Anyway, I eventually made it out.

Starting from now, I expect some people to start speed-running that game on Dreamcast! As far as I’m concerned, I don’t go beyong the “press start button” screen, those survival-horror games scare me to death 🙂

Download links:

UPDATE: I remove the links for now since I’ve found something wrong: the game actually initializes the gfx stack another time, later in the game (at least one more time). It happens when you reach the room where you get the two golden Lugers. I will fix that a bit later. Thank you.

UPDATE #2: problem fixed 🙂

15 replies on “In the meanwhile…”

Re: aaa

I didn’t know either but yeah the spanish version is not a myth 😉
WinHex? I prefer Hex WorkShop though but it is just a matter of old habit :p But I have my own Makefile and tools to inject sh4 code…

Hello,

I’ve been attempting to apply your patch to the v1.000 (2000)(EIDOS)(PAL)(EN)[!] GDI dump using your instructions for patching using Hex Workshop.

However, even after patching I still get the “This game doesn’t support the AV cable that is currently connected to the main console” message. I’ve updated the .gdi file to point to track03.iso and I’ve verified that track03.iso has been changed using a binary comparison tool. Are there any obvious things I could be doing wrong? I’m using a PAL console with a USB-GDROM installed.

Many thanks!

Hi,

I think I have to release TOSEC patched dumps, it would be easier for everyone.

So first, you have two methods:
#1 – extract game data from GDI or CDI, replace the 1ST_READ.BIN by its patched version (either copy the 1ST_READ.BIN from the ZIP or apply the ppf patch on the original 1ST_READ.BIN) then re-build a CDI (or GDI if you know how).
#2 – Do as I think you are doing: convert data track from bin to iso then inject the patched 1ST_READ.BIN binary file (more details here)

Now, the problem you have is that my patch is only for the 1ST_READ.BIN file. However a game image (CDI and GDI) contains a boot sector (commonly named IP.BIN). This boot sector is checked by the bootROM (bios). In your case, as the game was not designed for VGA, in its boot sector it does not have the VGA flag set. Therefore before booting the game, the bios sees that you have a VGA cable plug-in and that the game does not support VGA so then displays this error message. There are several programs that can patch the boot sector. But as you are already familiar with hexa editor, open the image and search for “SEGA SEGAKATANA ” (more details here) and you should then be in the boot sector and change the VGA flag from 0x00 to 0x01.

Success! Thank you for the detailed instructions it worked first time. Also, thank you for making these patches, it’s great to be able to get these games working with the VGA box! 🙂

You did really an amazing work. Have you seen my message about resident evil code veronica X ?
But it’s better you finished the dino crisis pack before this new challenge 😉

I’m really impressed by your work.

How can I patch?

How can I patch the game? Any tutorials available? Thank you very much, you have done an extraordinary job!

hi i patched the gdi image qith the new patch, but it´s still giving me poblems in the gold luggers room, i´m using the spanish version

problem with spanish version

hi i patched the gdi image with the new patch, but it´s still giving me poblems in the gold luggers room, i´m using the spanish version

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